Iar la comanda pentru viata nu as putea pune deloc Player.addhealth(10) ? Adica nu doar sa o seteze cum face Player.setHealth(10) ci sa adauge in plus ca nu prea am gasit...
Si inca o intrebare, imi puteti spune care e eroarea facuta?
Cand incerc sa bag pluginu in blocklauncher nu merge si da eroarea aceasta:
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- } org.mozilla.javascript.EvaluatorException: missing } after function body (comenzi de baza modificate.js#81) at org.mozilla.javascript.DefaultErrorReporter.runtimeError(Unknown Source) at org.mozilla.javascript.DefaultErrorReporter.error(Unknown Source) at org.mozilla.javascript.Parser.addError(Unknown Source) at org.mozilla.javascript.Parser.addError(Unknown Source) at org.mozilla.javascript.Parser.reportError(Unknown Source) at org.mozilla.javascript.Parser.reportError(Unknown Source) at org.mozilla.javascript.Parser.mustMatchToken(Unknown Source) at org.mozilla.javascript.Parser.mustMatchToken(Unknown Source) at org.mozilla.javascript.Parser.parseFunctionBody(Unknown Source) at org.mozilla.javascript.Parser.function(Unknown Source) at org.mozilla.javascript.Parser.parse(Unknown Source) at org.mozilla.javascript.Parser.parse(Unknown Source) at org.mozilla.javascript.Context.compileImpl(Unknown Source) at org.mozilla.javascript.Context.compileReader(Unknown Source) at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:161) at java.lang.Thread.run(Thread.java:838)
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- if(cmd == "survival") { //if command was /s sau /survival Level.setGameMode(0); //change to normal clientMessage("Gamemode-ul tau a fost schimbat pe modul de supravetuire."); clientMessage("Ai grija de tine si Sarbatori Fericite!"); } if(cmd == "s") { //if command was /s sau /survival Level.setGameMode(0); //change to normal clientMessage("Gamemode-ul tau a fost schimbat pe modul de supravetuire."); clientMessage("Ai grija de tine si Sarbatori Fericite!"); } if(cmd == "creativ") { //if command was /creativ Level.setGameMode(1); //change to creativ clientMessage("Gamemode-ul tau a fost schimbat pe modul creativ."); clientMessage("Sarbatori Fericite!"); } if(cmd == "c") { //if command was /creativ Level.setGameMode(1); //change to creativ clientMessage("Gamemode-ul tau a fost schimbat pe modul creativ."); clientMessage("Sarbatori Fericite!"); } } //heal command function procCmd(cmd) { if(cmd == "medic") { //comanda Player.setHealth(20); //heal the player; 20 half hearts or 10 whole hearts clientMessage("Medicul a venit la tine si ti-a bandajat toate ranile."); clientMessage("Nota de plata iti va fi trimisa in cateva minute ( 7 lingo. de iron sau 15 buc de oak si 1 lingou de iron)."); clientMessage("Medic: Sarbatori Fericite!"); } //jumate de viata else if(cmd == "medic10") { //if comand was /medic10 Player.setHealth(10); //heal player; 10 hearts will be set clientMessage("Medicul a venit la tine si ti-a vindecat / bandajat jumate din rani."); clientMessage("Nota de plata iti va fi trimisa in cateva minute (4 lingo. de iron sau 8 buc de oak si 5 charcoal)."); clientMessage("Medic: Sarbatori Fericite!"); } //comanda de zbor if(cmd == "fly") { // if comand was /fly Player.setCanFly (1); // player can fly now clientMessage(" Zbor activ!"); } else if(cmd == "flyn") { // you doesn't fly now Player.setCanFly (0); clientMessage(" Zbor dezactivat!"); if(cmd == "help") { //comanda de ajutor clientMessage("Comenzi (pag1):"); clientMessage("/zi"); clientMessage("/noapte"); clientMessage("/survival sau /s => gamemode 0"); clientMessage("pentru pagina 2: /help2"); } else if(cmd == "help2") { clientMessage("/creativ sau /c => gamemode 1"); clientMessage("/medic 20 de inimi si /medic10 10 inimi"); clientMessage("/fly pentru a zbura"); clientMessage("/flyn pentru a numai zbura"); } }