Page 1 of 1

Probleme ShadersMod

Posted: 30 May 2014, 17:42
by FreeY ;x
Buna ziua ! Am intalnit un crash la un shader cu un texturepack care imi place foarte mult si nu renunt la el :) si as vrea sa rezolv acest crash si nu stiu cum :)
Spoiler | Afiseaza
[code]Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 30.05.2014 17:39 Description: Registering texture java.lang.OutOfMemoryError: Java heap space at shadersmodcore.client.ShadersTex.getIntArray(ShadersTex.java:75) at shadersmodcore.client.ShadersTex.loadSimpleTexture(ShadersTex.java:837) at bqt.a(SourceFile:48) at bre.a(SourceFile:72) at bre.a(SourceFile:40) at baq.<init>(SourceFile:58) at azl.ad(SourceFile:370) at azl.f(SourceFile:696) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at shadersmodcore.client.ShadersTex.getIntArray(ShadersTex.java:75) at shadersmodcore.client.ShadersTex.loadSimpleTexture(ShadersTex.java:837) at bqt.a(SourceFile:48) -- Resource location being registered -- Details: Resource location: minecraft:textures/font/ascii.png Texture object class: bqt Stacktrace: at bre.a(SourceFile:72) at bre.a(SourceFile:40) at baq.<init>(SourceFile:58) at azl.ad(SourceFile:370) -- Initialization -- Details: Stacktrace: at azl.f(SourceFile:696) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details: Minecraft Version: 1.7.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_55, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation Memory: 419943760 bytes (400 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.5-ShadersMod2.3.15 LWJGL: 2.9.1 OpenGL: ATI Radeon HD 4300/4500 Series GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Very likely; Jar signature invalidated Type: Client (map_client.txt) Resource Packs: [[1.7]_R3D.CRAFT_DR-64x_v0.1.5.zip] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)[/code]

Re: Probleme ShadersMod

Posted: 30 May 2014, 19:23
by dani96
Aloca mai multi Rami la mc.

Re: Probleme ShadersMod

Posted: 30 May 2014, 21:01
by FreeY ;x

Code: Select all

*** MagicMinecraftLauncher 1.2.5 ***
  LCP: ;C:\Users\caragea\AppData\Roaming\.minecraft\bin\minecraft.jar;bin/jinput.jar;bin/lwjgl.jar;bin/lwjgl_util.jar
  MainClass: net.minecraft.client.Minecraft
java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:181)

Am schimbat minecraft-ul, la acela lipseau multe . Acum mi-am luat magic launcher, nu i-am inteles sistemul niciodata :( si pe asta nu stiu s-o rezolv....

Re: Probleme ShadersMod

Posted: 31 May 2014, 06:56
by StopMe
La setup in magic launcher la enviroment setezi 1.7.2 daca ai versiunea.

Re: Probleme ShadersMod

Posted: 31 May 2014, 11:39
by Scorpio
Defapt trebuie să alegi versiunea 1.7.2-ForgeXXXXXX pentru că ai nevoie de Forge să mearga SMC(ShadersModCore - modul care te lasă pe tine să folosești un shaderpack). Dar vei primi aceeași eroare, trebuie să aloci mai multă memorie RAM jocului.

1. Dăi click pe Setup.
Image
2. După dai click pe Advanced.
Image
3. Și apoi pui aici 1024.
Image


Succes!