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Update - 1.6.3

Posted: 30 May 2011, 15:33
by Mafios_X
The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
The “limit framerate” option has been reset to “off” for all players, enable it again if you want it.
2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.

Bug Fixes:

Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.

New Bugs:

FPS limiter limits FPS to 41 instead of 40.
The fix for the CPU load issue is not working, and still starves all other threads.