---- Minecraft Crash Report ----
// Why did you do that?
Time: 6/21/14 3:27 AM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ban.ag(SourceFile:340)
at ban.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at ban.ag(SourceFile:340)
-- Initialization --
Details:
Stacktrace:
at ban.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.9
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 5016592 bytes (4 MB) / 41943040 bytes (40 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.9
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Acela este crash error-ul, cum pot sa-l rezolv, sa ma joc si eu?
dani96 wrote:Update la java +poti adauga mai multi RAM
Dacă ești în Bukkit Staff și dai răspunsuri așa...e clar.
Citește topicul ăsta....care trebuia să-l citeti ÎNAINTE să postezi... ajutor-joc/erori-des-intalnite-t2791.html
We are anonymous.
We are legion.
We do not forgive.
We do not forget.
Expect us!
Ce placa video ai și ce model? Îți dau eu driver dacă îmi zici.
Într-un final m-am adaptat, îţi arăt eu cum se face
Că eu înţep prin vorbe, nu îmbrăcat la patru ace
Mă minţeam constant că toate erau greşeli şi iluzii
Şi în loc de oameni preferam lângă mine perfuzii
razvyqw0w wrote:
Mai precis, cum pot face?
- Negativ. Zice ca deja este updatata.
Uneori windows update nu da cel mai nou/bun driver, cel mai bine ar fi sa il cauti pe site-ul producatorului driver-ul sau cu un program precum driver genius (caz ca placa video in cauza este mai veche).