Probleme ShadersMod

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Probleme ShadersMod Post by FreeY ;x »

Buna ziua ! Am intalnit un crash la un shader cu un texturepack care imi place foarte mult si nu renunt la el :) si as vrea sa rezolv acest crash si nu stiu cum :)
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[code]Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 30.05.2014 17:39 Description: Registering texture java.lang.OutOfMemoryError: Java heap space at shadersmodcore.client.ShadersTex.getIntArray(ShadersTex.java:75) at shadersmodcore.client.ShadersTex.loadSimpleTexture(ShadersTex.java:837) at bqt.a(SourceFile:48) at bre.a(SourceFile:72) at bre.a(SourceFile:40) at baq.<init>(SourceFile:58) at azl.ad(SourceFile:370) at azl.f(SourceFile:696) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at shadersmodcore.client.ShadersTex.getIntArray(ShadersTex.java:75) at shadersmodcore.client.ShadersTex.loadSimpleTexture(ShadersTex.java:837) at bqt.a(SourceFile:48) -- Resource location being registered -- Details: Resource location: minecraft:textures/font/ascii.png Texture object class: bqt Stacktrace: at bre.a(SourceFile:72) at bre.a(SourceFile:40) at baq.<init>(SourceFile:58) at azl.ad(SourceFile:370) -- Initialization -- Details: Stacktrace: at azl.f(SourceFile:696) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details: Minecraft Version: 1.7.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_55, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation Memory: 419943760 bytes (400 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.5-ShadersMod2.3.15 LWJGL: 2.9.1 OpenGL: ATI Radeon HD 4300/4500 Series GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Very likely; Jar signature invalidated Type: Client (map_client.txt) Resource Packs: [[1.7]_R3D.CRAFT_DR-64x_v0.1.5.zip] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)[/code]
Last edited by MrCreeper. on 02 Jun 2014, 16:11, edited 1 time in total.
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Re: Probleme ShadersMod Post by dani96 »

Aloca mai multi Rami la mc.
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Re: Probleme ShadersMod Post by FreeY ;x »

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*** MagicMinecraftLauncher 1.2.5 ***
  LCP: ;C:\Users\caragea\AppData\Roaming\.minecraft\bin\minecraft.jar;bin/jinput.jar;bin/lwjgl.jar;bin/lwjgl_util.jar
  MainClass: net.minecraft.client.Minecraft
java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:181)

Am schimbat minecraft-ul, la acela lipseau multe . Acum mi-am luat magic launcher, nu i-am inteles sistemul niciodata :( si pe asta nu stiu s-o rezolv....
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Re: Probleme ShadersMod Post by StopMe »

La setup in magic launcher la enviroment setezi 1.7.2 daca ai versiunea.
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Într-un final m-am adaptat, îţi arăt eu cum se face
Că eu înţep prin vorbe, nu îmbrăcat la patru ace
Mă minţeam constant că toate erau greşeli şi iluzii
Şi în loc de oameni preferam lângă mine perfuzii
\m/


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Re: Probleme ShadersMod Post by Scorpio »

Defapt trebuie să alegi versiunea 1.7.2-ForgeXXXXXX pentru că ai nevoie de Forge să mearga SMC(ShadersModCore - modul care te lasă pe tine să folosești un shaderpack). Dar vei primi aceeași eroare, trebuie să aloci mai multă memorie RAM jocului.

1. Dăi click pe Setup.
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2. După dai click pe Advanced.
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3. Și apoi pui aici 1024.
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